AlucardXIX wrote:BlueRaja wrote:AlucardXIX wrote:soundsofentropy wrote:AlucardXIX wrote:Bioshock 2 anyone?
I do have to say, visually the game is outstanding. Playing as a Big Daddy is pretty cool (the underwater sections are awesome)
My main gripe with the game is how easily you can die on the Normal setting. I dont exactly understand how every other Big Daddy in Rapture can take so much damage without flinching, but if you get shot by a lowly splicer about 3 times, most of your health is gone. I finished the original Bioshock without dying once on Normal, I've already died at least 5 times, and twice in one fight.
Besides that the game is great. The story is pretty compelling(not as much as ME2, yet. The intro cutscene has almost as much impact as ME2's though) Cant wait for the major story twist though, it's pretty inevitable
Also, the AvP demo has almost a full 5 star rating on xbox live. Maybe it's more one of those games that critics dont like but the general gamer does.
I can't wait until my roommate ponies up and gets Bioshock 2. I've been looking forward to that for awhile. Although I read somewhere that they were planning as many as 5 sequels (?). That seems a bit excessive, since I can't imagine them changing the game all that much. On that note, is it essentially a rehashing of the same old Bioshock, as I expect?
Yes and no. It has a lot of the things that made the first game great with some good stuff added on. Being able to use plasmids and weapons at the same time is a big plus, the difficulty has definitely been bumped up.
5 sequels does seem quite a bit excessive. I mean, they're all probably going to be the same thing "X person stuck in Rapture, wants to get out, has to work for X person over the radio, story twist"
All I'm going to say is if they dont change it up by the 3rd game they will start to become very monotonous.
My understanding is you can now explore the ocean floor in the 2nd one, whereas you were confined to Rapture in the original game. True?
Yup! The ambiance and atmosphere of those parts is great. Some of the coolest non-combat stuff I've seen in a game.
I've also come to really hate that in both Bioshock games, almost every NPC that isnt a Splicer is behind a pane of glass. You rarely, if ever, come face to face with one. Please explain yourself, 2k Marin.
Partly so you can't kill them, partly so you don't miss the cutscene by running away or something, and partly because no one trusts anyone in rapture, so why not keep something in the way? (From what I've gleaned from various forums.)