swervedriver wrote:Sorry for the long waffle, but Ihad to share this. It was just so sad, yet so awesome.
Exactly the reason why I was never able to do a renegade run in Mass Effect. I really enjoyed it in Knights of the Old Republic and it's even my favorite style in that game as it contains a lot of great sarcastic humor (Always feels like you miss something when being the good guy). But in Mass Effect, it's just plain evil. I once started such a run and had to switch to a more or less good guy run again after about 1/3 of the game. In a lot of situations, it just made me feel absolutely bad, although we are just dealing with pixels. Using another grenade to save human lives? Nah, too much hazzle, I just shoot my way through and let everyone suffer! I really couldn't stand being such an asshole, as the games do a great job of letting you feel the consequences of your actions.
I watched some other renegade scenes from the third game and your Mordin experience can even get worse if you let Wrex survive up until that point. Not to mention there are various other situations where you just think "How on earth can someone be this evil?".
I really prefer to be the good guy constantly. If I want to be bad, I'm going to replay KOTOR

EphelDuath666 wrote:which just goes to show how underrated ME3 is. Maybe underrated is the wrong word as it got great reviews. But it got a lot of shit thrown at it for its endings but a lot of people didn't seem to pay as much attention to everything that happened before the endings. ME3 had a much, much, much bigger emotional impact on me than ME2 or ME1. I mean when a game can literally make you shed a tear or two then the people behind that game must have done something right, I'd think.
I guess it depends on what you like about the game. For me as a dialogue lover, I also enjoyed ME3 the most.
I was very, very disappointed by the ending as well I have to say. I really liked the whole idea of the "Indoctrination theory" and when an extended ending DLC was announced, I really thought this theory is true and will be revealed with it. If that was the case, it would have been the greatest ending to a video game I've ever experienced as it didn't only trick the main character, but also the players. Well, we all know how it ended...
Anyway, apart from that, I also had the greatest experience with ME3, because it simply takes everything the predecessors built up and gives you one emotional conclusion after the other. It's worth mentioning, however, that this would not be possible without ME1 and 2. Absolutely breathtaking and some arcs such as the genophage one have some of the best moments in gaming history.
Nevertheless, an ending is an ending. No matter how great the journey was, it was kind of destroyed by it, as it all didn't matter in the end. No matter what you've done, you are left with A, B and C as dictated by some higher power you cannot oppose - although the game basically was about how you can oppose them when everyone works together.
I even would have preferred a bad ending to that actually. Something like the whole galaxy being destroyed, but Liara's device containing more and more information depending on what you have accomplished, which increases the chances for future cycles. The original ending from Karpyshyn where the Reapers actually are a collective intelligence to prevent the universe from being destroyed by Dark Matter or something like that was also really cool.
Wow, here I am ranting over the ending although it was supposed to be excluded

I'm also looking forward to the next Silent Hill. Don't have much hopes to get another Silent Hill 2 though. That game will be the #1 horror game for me for a long time I suppose.