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Devin's "Goo" recipe

PostPosted: Fri Dec 04, 2015 7:34 am
by adistom
Hey everyone :)

I'm a huge fan of devin's clean guitar sound. I knwo that he uses at least two guitar signals :
-1 "full dry" (a little bit of delay on it anyway)
-1 full wet

Does anyone knows the exact components of the wet signal? (delay and reverb i guess but are they in serial, in parrallel, both?....

I try to replicate this at home using 1 full dry signal and 1 full wet signal using eventide space in stereo.
Any suggestion or known fact will be helpfull :)

Cheers,
Adistom

Re: Devin's "Goo" recipe

PostPosted: Fri Dec 04, 2015 2:06 pm
by harmonix1234
I was wondering the same thing last night. On his unplugged stuff the acoustic has what seems like an almost touch sensitive delayverb that leaves this sonic vapour trail that almost sounds like a soft synth pad.
There is something in the signal chain between the delay and the reverb that is doing something special? I dunno... I wish I knew.

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Re: Devin's "Goo" recipe

PostPosted: Sat Dec 12, 2015 2:45 am
by adistom
My guess is there's a ducked delay or verb (or both) but yeah, that's only a guess... Any fractal users here who can help with that?

Re: Devin's "Goo" recipe

PostPosted: Sun Dec 13, 2015 4:08 am
by swervedriver
If you're wondering whether the ducking option is available in the AxeFX, yes, for reverbs and delays. Whether or not Dev uses this or a separate Eventide unit.. no idea. Another option might be that a few delay trails are consecutively pitch-shifted (one/two octaves up or down) to give it a more synth-like vibe. This is possible within the Axe's multidelay block (I've played around with it occasionally). It's a bit hard to speculate without a specific soundclip though.

Re: Devin's "Goo" recipe

PostPosted: Sat Dec 26, 2015 4:19 pm
by static2
Either way, there's definitely a much shorter decay on the lower notes. The most basic solution is a high pass filter on the reverb itself, but I'm unsure if that's actually his method or not.