The Dev wrote:different...
Addicted first, the Cheeseburger, then the ambient one...(something to do with sand and night...desert?)
Mmmm, I like Cheeseburgers


Im not your Buddy, Guy......
The Dev wrote:different...
Addicted first, the Cheeseburger, then the ambient one...(something to do with sand and night...desert?)
Devy, spelled Devy! wrote:Oh wow, really?
I suppose that picture fits the way the music sounds![]()
Devy, spelled Devy! wrote:... or if you're just an ass_hole and decide to scare the listeners with a really loud spike at the end of a song just as it's fading out and getting quiet... *ahem*
The Oid wrote:Devy, spelled Devy! wrote:... or if you're just an ass_hole and decide to scare the listeners with a really loud spike at the end of a song just as it's fading out and getting quiet... *ahem*
Who would do such a thing?
Biert wrote:That's why they invented ReplayGain. Basically it analyses the music for 'loudness', and adds some metadata to the file, so your mediaplayer can adjust its playback volume so all songs and/or albums appear approximately the same.
An implementation for MP3 files is called MP3Gain, opensource and easily available. It physically adjusts the MP3 files so they sound equally loud even on players that don't support replaygain.
Devy, spelled Devy! wrote:The Oid wrote:Devy, spelled Devy! wrote:... or if you're just an ass_hole and decide to scare the listeners with a really loud spike at the end of a song just as it's fading out and getting quiet... *ahem*
Who would do such a thing?
Gosh, I have no idea!Probably some ass_hole though ha
Biert wrote:That's why they invented ReplayGain. Basically it analyses the music for 'loudness', and adds some metadata to the file, so your mediaplayer can adjust its playback volume so all songs and/or albums appear approximately the same.
An implementation for MP3 files is called MP3Gain, opensource and easily available. It physically adjusts the MP3 files so they sound equally loud even on players that don't support replaygain.
Interesting, I don't use mp3's though - I guess it could still work with the first one though, eh?
Coincidentally, my brother was complaining about the dynamics on The Hummer. There's not much middle ground, the quiet parts are really quiet, the louder parts are really dominating. Could be that's it supposed to be that way, but my brother worked some of his wizardry and made it more even. I personally prefer it that way.
Devy, spelled Devy! wrote:Biert wrote:That's why they invented ReplayGain. Basically it analyses the music for 'loudness', and adds some metadata to the file, so your mediaplayer can adjust its playback volume so all songs and/or albums appear approximately the same.
An implementation for MP3 files is called MP3Gain, opensource and easily available. It physically adjusts the MP3 files so they sound equally loud even on players that don't support replaygain.
Interesting, I don't use mp3's though - I guess it could still work with the first one though, eh?
The Dev wrote:So I'm closing in on Addicted here...with ALL the typical dramas that go along with making a record...talk about learning lots fast, sheesh...
Anyways, I've written a few more tracks and removed a few tracks, believe it or not, it got a bit too heavy, or 'relentless' in a way that sounded a bit stretched thin emotionally. So I wrote a kind of 'ballad' called 'Ih-Ah' this morning (at about 4:30 am, I woke from a dream about me posting the song on the internet and loving it, then realizing it hadn't been written yet, so I got up and wrote it, lyrics and all...it's 6:41 am now and I'm going to the studio to record it.)
Interesting days, I feel very blessed, trying to live each day for the glory that each day is...I can walk, and I get to make music.
xxoo
dev.
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