All hail Ziltoid!
#237782 by Tai Shan
Mon Mar 29, 2010 6:41 pm
Hi all,

Just working on a 3D version of everybody's favorite omniscient. Constructive comments and feedback are welcome. Thanks, but I already know that I suck at modelling. :wink:
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#237822 by catharsis
Tue Mar 30, 2010 12:56 pm
looks more like when beetlegeuise turned into the snake.
#237824 by Tai Shan
Tue Mar 30, 2010 1:51 pm
Yeah, it does! :D Thank goodness this isn't the final version...
#238027 by Tai Shan
Sat Apr 03, 2010 7:18 pm
Hey everybody,

Here's a quick update:
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#238047 by Tai Shan
Sun Apr 04, 2010 5:07 pm
Thanks! I'll keep posting updates as I make significant progress.
#238089 by Pik_Nick'92
Tue Apr 06, 2010 4:58 am
THAT IS AWESOME. Now if you animate it so he drinks coffee then says "Fetid! how dare they present this to me. Foul! they hide their finest bean!" then I would die of excitement. Seriously, a movie of Ziltoid would be more successful than anything on a Titanic scale...But thats something I can only dream of :cry: .
#238116 by Tai Shan
Tue Apr 06, 2010 3:39 pm
Thanks, everybody! The encouragement means a lot to me. ^_^

Once the modeling is done, I'll set up his rig and actions. Rest assured, I'll do a few short tests with familiar sound clips... and familiar camera movements...

Here's a mini-update. Started working on his dinosaur brow-plate -- will continue to tweak:
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#238358 by Tai Shan
Fri Apr 09, 2010 12:14 pm
Thanks!! ^_^

Another mini-update: hair! And it will sway just a tiny bit during animation. Plus, I added him some Fry eyelids. They can be adjusted and/or removed.

ziltoid w hair.jpg


Next up: shoulders, arms, hands, and cape.
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#238429 by Tai Shan
Sat Apr 10, 2010 6:20 pm
Hi everybody,

I've laid the groundwork for the torso, cape and arms w/gloves. It's just a first pass... I'll continue to tweak until the mesh is on-model while still low-poly enough for me to animate comfortably.

Next up: taking a break from modeling to build the rig! Then, back to more tweaking/massive restructuring.

Ziltoid with cape.jpg


Not seen: more polys to the hair, so that it will bend like in the official artwork.
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#238499 by debs
Mon Apr 12, 2010 4:26 am
wow i wish i had cinema 4d, or Maya to make him, i've been drawing though lol but he's looking cool

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